SERIOUS ARMCHAIR QUARTERBACKS
2004 RULE BOOK
MONEY:
The Entry Fee is $50. This
will be due no later than July 15th of every season, no exceptions! We
will be using Fanball to run the league for at least the next 3 years. We dropped $150 and went Platinum. At $50.00 per year
the site easily met expectations. It really wasnt that much different than CBS anyway. We will keep an eye on it and if anything
changes will apprise you of the situation.
SCORING:
Pass Yards - 0.25 |
Touchdown - 25 |
FG (1-29) - 6 |
Completion - 0.5 |
2 PT Conversion - 5 |
FG (30-39) - 12 |
Rush Yards - 0.5 |
Interception - -10 |
FG (40-49) - 15 |
Rush - 1 |
Fumble Loss - -10 |
FG (50-59) - 18 |
Rec Yards - 1 |
P. A. T. - 2 |
FG (60+) - 25 |
Reception - 2 |
Missed P.A.T. - -2 |
Missed FG - -6 |
This scoring system is designed make the best players in the NFL,
the best fantasy players. To accomplish this, yards accumulated are given equal
if not more importance than touchdowns. Point values are weighted to create parity
amongst the top players at each position (not including tight end and kicker). The
goal is to have quarterbacks, running backs and receivers produce approximately the same amount of points. However, as a result, multidimensional players tend to be the most valuable. Please notice that defensive and special teams statistics are not recorded.
Scores are calculated to two decimal points, so ties are very rare. However,
in the event of a tie, it will be broken by stats in the following order: starting QB points, then starting K points, and
if for some reason its still tied total points for the entire roster.
SCHEDULE
AND PLAYOFFS:
The league is comprised of 12 teams, divided into 3 divisions of
4. The regular season schedule consists of each team playing the teams in their
division twice, and the rest of the teams in the league once. That means there
are a total of 14 games, 6 of them in the division. There is a two-week playoff
consisting of 4 teams. The winner from each division and one wildcard advance
to the playoffs. The team with the best record will play the wildcard team, and
the other two division winners will play each other. The winners of those two
games play in the fantasy bowl for the championship. In the event of a tie for
divisional title, divisional record will be the first tiebreaker, followed by head-to-head record, and then Total Points scored. In the event of a tie for the wildcard, head-to-head, Total Points scored, and then
divisional record will be used to break the tie. We do not use week 17 for obvious
reasons.
STARTING
LINEUPS:
Each team is required to start 7 players for each week. This lineup must consist of one quarterback, one running back, one receiver, one tight end, and one kicker. The last two starting spots can be used on any combination of running backs, receivers,
and tightends.
ROSTERS:
During the season, teams are required to have a minimum of 7 players
on their active roster, and a maximum of 16. Rosters are built through the draft,
free agency, trades, and waiver claims. During the off-season teams can hold a max of 20 players. But will have to trim down
to 16 by the designated date.
INJURED
RESERVE (IR):
Each team has one roster spot that is reserved for seriously injured
players. This spot does not count towards your active roster limit of 16 players. When a player is placed on the IR, the team he is on is only responsible for paying
½ of his salary. If a team places a contracted player on the IR, they will only
be responsible for ¾ of the players salary for the year. Once a player is put
on the IR, he cant be moved to the active roster of the same team until the following season.
Players placed on the IR can still be released, but cant be resigned by the same team.
SALARY
CAP:
The combined salaries for all the players on a teams roster cant
exceed $60 million. The salary cap is in effect from the start of free agency
through the Super Bowl. Salary cap space can be included in trades in the form
of teams keeping cap to allow both teams to meet the cap restrictions.
DRAFT:
The draft consists of 7 rounds.
The worst team in the league picks first, and the winner picks last. The
draft pool is comprised of all the rookies and players not on any fantasy roster before the draft. The salary of veteran players in the draft is based on their performance the previous season (see Salary
Table). While the salary of rookies is determined by when they are selected in
both the NFL draft and our draft (see Salary Table). Teams have the option of
contracting players selected in the first round. Three year or more veterans
can receive contracts for as long as 4 years, while rookies and second year players can receive contracts for up to 3 years.
Due to geographical and scheduling conflicts, we will not get together for the draft.
This means that the draft will be done on Fanballs message board. We will set aside a couple of weeks in August before
the start of the season to complete the draft. Teams can participate in as much
of the draft as they want or need to. Teams are not required to use all of their
draft picks. Every team has the option of submitting a draft board or cheat sheet
to the commissioner and having their draft completed automatically. This can
be done at any point during the draft. So if you want to draft your 1st,
2nd, and 3rd picks, you can still submit a list to have the commissioner complete your draft.
TRADES:
Trading is not only allowed, its encouraged. There are no fees for trading. Players, draft picks, and even
wives and children can be traded. The trade deadline is week 10 of the season. Trading resumes after the Super Bowl.
All trades are subject to commissioners approval. (Though the commish has NEVER vetoed a deal). This is designed to
prevent any unfair or dishonest transactions. Once a team pays for the coming years entry fee they are able to trade the following
years draft picks. So after you are paid for the 2004 season you can trade your 2005 draft picks.
WAIVER
WIRE:
The waiver period is going to be broken up into two parts.
The first part is the Auction Period. Each franchise is allotted
$50.00 of waiver bucks at the beginning of each season. Fifty dollars is all a team gets for the entire year. This is NOT
a tradable commodity. Once your bucks are gone you can no longer participate in waiver claims. The auction opens Monday immediately
following the completion of MNF and it closes each Tuesday at 11:59 PM. An owner submits his waiver request to the claims
section on the left of our fanball league homepage. It is a blind bid system so simply type the players name and your high
bid by him. Then submit it. It stays dark and un-viewable until Tuesday at 11:59PM. Not even the commish can see the claims. At 12:00 AM on each Wednesday the high bidders are awarded their players and the standard
waiver period begins. This period does NOT affect your priority status with the standard claim period. If you win an auction
for a player you do not fall to the bottom of our waiver priority. In
the event of a tie between two or more blind bidding players, all involved will send a second blind bid (has to be higher
than original) to the designated commissioner. This second time cents will be
used with dollars to avoid a second possible tie. The highest bidder wins the
player and loses the second bids waiver bucks.
All players not on a roster at the start of the regular season are
made available through the waiver wire. Teams are billed $1 (waiver bucks, not
real money anymore) for each player they sign off of waivers. There is NO real
money charge for standard claims anymore. But if you run out of waiver bucks you can no longer make claims period. The waiver
wire is closed until after the end of week 1. The Standard Waiver Wire
opens each week at 12:00 AM Wednesday, and closes Friday at 11:59 PM. Teams wanting
to sign players off of waivers for a given week must submit a claim for that player before the wire closes. To submit claims simply e-mail the designated commish with your intensions. Be sure NOT to use fanballs
claim section for this anymore for that is used only for the auction claims. If multiple teams submit claims for the player,
that player will be awarded to the team at the top of the waiver list. The order
of the waiver list is obtained from last seasons records. The worst team in the
league is on top, while the best team is last. However, every time a team obtains
a player in this fashion, they go to the end of the waiver list. If a team doesnt
have an available roster spot or salary cap, they must specify who they want to release when they submit their waiver claim. If this is not done, that waiver claim will be ignored. Teams are allowed to submit backup options with their waiver claims in case they dont get the player they
want. After week 3, the salary of all players not currently on a roster drops
by $.5M and will continue to do so until the players salary has been cut in half. At no point will a players salary ever reach
less than half his actual value. No more league minimum reduction at a certain part of our season. This will also apply to
players cut by other teams. When said player is cut his cost will be at actual value based on his previous year. His salary
will reduce by $.5m each week starting the week after he is released. He will also be paid no less than half his actual value.
All players signed through waivers after week 12, will not cost a $1 and cant be carried over for the next season.
ROSTER
CARRY-OVERS:
At the end of the season teams have to decide which players they
want to keep on their roster for the following season. Teams must pay a ½ million
dollar roster bonus for every player, not under contract, that is retained from the previous season. Teams are allowed to place a franchise tag on one player to protect that player from free agency. Placing a franchise tag on a player requires an additional 1½ million dollar bonus
(Total of +$2m). Teams are able to use a transition tag on a player as well.
This tag requires an additional ½ million (Total of +$1m) and guarantees a 1st round pick as compensation if player
is lost. **Teams will not be required to make roster cuts of any kind until a month prior to our annual draft (which will
be TBA).**
Example 1: According to the salary table, Chad Johnson is worth
$4M. If I want to keep him on my roster for next season, his salary will be $4.5M.
(+$.5m)
Example 2: According to the salary table, Ricky Williams is worth
$10M. If I want to keep him on my roster and place my franchise tag on him to
protect him from free agency, then his salary for next season will be $12M. (+$2m)
Example 3: According to the salary table, Domanick Davis is worth
$3.5M. If I want to keep him on my roster and place my transition tag on him
to guarantee a 1st round pick from him if I lose him in free agency, then his salary for next season will be $4.5M.
(+1m)
FREE AGENCY:
Franchise Tag Each team has one franchise tag that may be placed
on a free-agent eligible player. The tag will add $2m to the players actual value but will prevent him from entering free
agency. He is no longer a biddable player.
Transition Tag Each team also has a transition tag. This tag
may also be placed on any free-agency eligible player. $1m is added to their actual value. They ARE still free agents and
CAN be bid on. But the tag guarantees a 1st round pick as compensation. If and when a team loses their transition
player they will receive a first round pick from the bidding team.
General Free Agents All players not contracted or tagged fall
into this category. These players are all biddable and do not carry a draft pick guarantee as compensation. The compensation
will be performance based according to the player in questions season that year. Basically you wont know what your getting
until the season is over.
All players on active rosters that are not under contract or tagged are eligible
for free agency. Free agency begins on a Monday and lasts for a full week. It will take place during an undetermined time before the draft. The minimum bid for a player is his current salary plus a ½ million dollar increase. All bids must be placed
in ½ million dollar increments. Contracts can be for a maximum of 4 years. Each year added to a contract is essentially worth a ½ million dollars more per year
than an offer of the same amount of money. [($5M, 4yrs) = ($5.25M, 3yrs) = ($4.5M,
2yrs) = ($2.75M, 1yr)] All bids for a player must be posted on the fanball message
board. Once a player is bid on, a 24 hour clock begins. If nobody else bids on
that player for 24 hours the winning bid is submitted to the franchise that owns the player and they have 24 hours to match
the offer. On the last day of free agency, all franchises with bids still on
the clock must submit their final offers to the commissioner. The commissioner
will then notify the league of the winning bids, and the process will continue normally.
Only two players from one roster can receive new contracts. It doesnt
matter if any of the players change teams. This means that if a team fields bids
on 3 of its players, matches the 1st and 2nd bids, the 3rd bid is voided, and the rest of
the players on that franchise are untouchable. Each team is allowed just one
chance at a free agent. Once a bid is made that is it for the bidding team. Retracting the bid is allowed but WILL count as your teams one chance. In the future we can discuss allowing two bidding opportunities but for now we will stick with a
one shot system. Teams are compensated a 1st round pick for any transition free
agents lost. The team owing the compensation has the choice of offering their
current 1st round pick instead of their pick the following season. In
the event a team has multiple picks, they must award their original pick; if they do not have their original they can give
up the worst pick. The team owed the compensation, has the right to refuse the
offer of the current 1st round pick, and wait for next years. Teams
without a 1st round pick, in one of the two immediate years following drafts, are not allowed to bid on transition free agent players.
All players lost without tags are considered performance picks and are based
on said players following years stats (2004 FA compensation will be based on their 2004 performances). Due to the unknown
round of compensation, there will be a backup system in plan. As follows: TEAMS WITHOUT A 1ST ROUND PICK CAN
STILL BID ON NON-TRANSITIONED FREE AGENTS. In the event the team giving
compensation does NOT have the pick that is required, they will compensate the first pick they have that year (discluding
1st Round selections) and will also compensate the originally required pick the following season. For example:
Siam bids and wins FA Marc Bulger from Kingsford. Bulger goes on to have a $6m season. That means the 2005 compensation for
Bulger will be a 2nd round selection. But Siam does not have a first or second round pick. So they compensate their
3rd round in 2005 and 2nd rounder in 2006 to make up for it. The team being compensated will have the
option of taking an end of round selection (basically the 13th pick of that round) that immediate year rather than
waiting for the next year pick. In doing so the 2005 2nd round pick would just be forfeited and voided from selection.
The following tables break down the compensation based on players
value.
Tightends |
$5m = |
1st Round Pick |
$3m - $4.5m = |
2nd Round Pick |
$2m - $2.5m |
3rd Round Pick |
< $2m |
4th Round Pick |
QBs RBs WRs |
$7m and Higher = |
1st Round Pick |
$5m - $6.5m = |
2nd Round Pick |
$3m - $4.5m = |
3rd Round Pick |
< $3m = |
4th Round Pick |
CONTRACT
EXTENSIONS:
Each year, every team has the option to extend the contract of one
of the players on their team. When a players contract is extended, his salary
is recalculated according to his performance the previous season. To extend the
players contract, the team must pay the higher of the players old salary or his current value plus a 25% increase, and a one
time bonus of $1 million. This is designed so that teams are able to prevent
their star players from hitting free agency. If a player didnt play in 8 games,
then his current value will be calculated from the last season he did; if no such season exists, then the contract cant be
extended. Contracts cant be extended beyond 4 years. Contracts must be extended before the start of week five of our season.
Example: William Greens current contract is at $4M, but this season
he was only worth $2.5M. To extend him, I have to pay the higher value plus a
25% raise and a one time bonus of $1M. His new salary after being extended is
now $5M, but his cap number for this year is $6M.
Player
Holdouts
In an attempt to eliminate long-term massive savings on low contracted
players we have installed a holdout clause. A player thats contractual value fails to equal ¾ or more of said players actual
value two years in a row* will hold out for ¾ of the average of that players actual values in the two holdout worthy years.
This will apply the year immediately following the 2nd holdout worthy season. There is also an injury void-able year. If said
player has holdout worthy years in year one and three of his contract but failed to reach that point in year two due to injury,
years one and three will be used and player will holdout for the 4th year of contract (if there is one). For example: Santana
Moss is contracted for $2m. The first two years of his contract his actual values are $6m and $7m. Because his contracted
value fails to reach ¾ of the average of the first two years ($6.5m) a holdout will take place for year three. His new contractual
value will be $4.25m for the remaining year or two of his contract. We will also round up to the nearest $1/4m.
SALARY
DISBURSEMENT FOR CONTRACTED PLAYERS:
Each franchise has the option to choose how to pay a players contract. Teams are required to pay their contracted players the total value of the contract
over the length of the contract. The amount teams pay each year is up to the
team. That means that a team can overpay the average salary one year, or they
can defer money to create cap space. Teams can do whatever they want, as long
as they dont exceed the salary cap in any given year. However, there are severe
penalties if a team cant pay a players deferred salary without going over the cap. If
this happens the team will lose the player in question, 2 1st round picks, and be accessed a $5M cap penalty for
5 seasons. That player is off limits and will not be available until the next
seasons draft. The salary disbursement for contracted players must be decided
before week five of our season.
Example: A player has a contract of $10M, 4yrs. The total value of the contract is $40M. A team can pay that
player $12M, $10M, $10M, and $8M. You can decide to pay a lump sum of $20M one
year and $5M the rest of the years. You can divide the total salary up any way
you want, as long as you dont go over the cap to pay the player in any season.
IMPORTANT
DATES and DEADLINES:
07/19/2004
(Monday) Tag Declarations
08/01/2004
(Sunday) - Entry Fee Final Due Date
08/02/2004
(Monday) Tentative start of Free Agency
08/08/2004
(Sunday) Tentative end of Free Agency
08/16/2004
(Monday) Tentative start of Draft
09/05/2004
(Sunday) - Final Roster Cuts to 16 Players
09/09/2004
(Thursday) Start of NFL/Fantasy Season
09/14/2004
(Tuesday) End of Week 1, Waiver Wire opens
10/05/2004
Tuesday) End of Week 4, Contract extensions, contracted players salary disbursement and Contract Buyouts must be finalized
11/21/2004 (Tuesday) Start of Week 11,
Trade deadline and all players claimed off
of waivers can no longer be carried over
for
the next season (Waiver claims are now
free)
12/13/2004
(Monday) Last day of regular season
12/19/2004
(Sunday) Round 1 of playoffs
12/26/2004
(Sunday) Championship Game
REWARDS
& Costs:
Entry
- $50.00
1st
place - $400 + Free entry following season
2nd
place - $50 + Free entry following season
Fanball
- $50.00